Some champions in League of Legends are just flat-out stronger than others.
Mid lane is one of the game’s easiest roles to carry with, mostly because you have easy access to any other part of the map. Oh, and a lot of damage. Great mid laners are those that can effectively roam to other lanes while keeping good pressure on their own mid lane opponent. Champions that can do that well are indispensable.
This list of top-tier champions can be affected depending on a number of things. Sometimes the meta shifts for no apparent reason other than players’ tastes, but usually there’s some kind of balance change behind the whole thing. It can be difficult to keep up on the flavor-of-the-month champs, so let us do it for you.
Here are our top five mid laners for League’s Patch 10.11.
- Double-crit chance passive
- Very mobile
- Can carry games by himself
- Targeted dash
- Needs time to get going
Yasuo is one the most infamous champions in the game. Those who play him are presumed to be extremely toxic players who rage quit if something goes wrong. Not a lot of champions have this presumption, but Yasuo is one of them alongside Riven, Vayne, and Shaco.
He has been holding a very high ban rate for some time, but after a multitude of buffs to his counters he disappeared. With most of his known counters nerfed, he’s back with vengeance to reclaim the meta.
The Precision primary rune page is the best on Yasuo. It grants you access to three keystones which you can use really well: Press the Attack, Fleet Footwork and Conqueror. Overall, Conqueror scales the best and allows you to slice through tanks with ease. There’s Triumph to help you survive the low health encounters, Legend: Alacrity to make you strongest in both short and long trades, and Coup de Grace to secure those early kills.
The secondary rune page is more flexible with Domination holding superiority over others due to the extra healing granted via Ravenous Hunter. Taste of Blood also helps you survive the laning phase and get your core items.
Yasuo’s skill priority is R>Q>E>W. While in the previous seasons you could get away with the E max, this tactic is no longer viable in present. Therefore, maxing Q is the correct play in every case. You want to max E afterward and W as the last one. Even though W is one of the most broken abilities in the game, it’s important to have the reduced cooldown on the dash which is more reliable.
Yasuo scales well with attack speed and critical chance. Your goal is to get either of those stats as soon as possible. Your core early item is either Statik Shiv or Phantom Dancer depending on your item build goal. Once you get either item, you’ll be sitting at around 50 percent crit chance, which means that one of two auto attacks or Q’s will crit, ensuring you do a lot of damage early on.
The best item build for Yasuo is either Statik Shiv or Phantom Dancer coupled with Infinity Edge. With this combo, you become unstoppable and can carry the game away so try to aim for that when you lock in Yasuo.
- Global ultimate
- Flexible build path
- High mana costs
- Regardless of AD/AP build, needs time to scale
Twisted Fate has been becoming more popular over the past couple of weeks even though he didn’t receive any significant buffs. High Elo players have found some hybrid builds that make TF extremely strong and more people have picked him up.
While the most popular build path remains the AP-focused one, the AD or the new hybrid build are seeing a lot of success as well.
Unsealed Spellbook is at the core of a good Twisted Fate player. It grants you access to multiple summoners spells, which can help you win lane or save a wounded ally at the right time. While there are other viable builds as well, the most popular one is focused around the Unsealed Spellbook.
The Stopwatch rune alongside Minion Dematerializer and Time Warp Tonic are taken to help you out during the laning phase and go through it unharmed. You can use the Dematerializer to kill cannons before going to base or help you thin the wave without wasting too much mana. Time Warp Tonic is one of the most busted basic runes, so it’s self explanatory since you want to start with the potion.
The secondary rune tree taken is usually Resolve to make you more tanky and less prone to dying early on. Demolish will help you snowball early and get your core items as soon as possible. Bone Plating is taken to help you out against those pesky assassins.
Twisted Fate’s skill priority is the following: R>Q>W>E. Q is your main ability for farming and poking opponents early on. Try to aim it so that you kill both the enemy wave and poke the enemy champions early on. This will help you secure an early lead and snowball. W is maxed second for the additional damage that should help you thin out waves as the game goes by. E is maxed last since Q and W are much more useful.
Use your Q early on to poke and last hit enemies. If the jungler wants to come for a gank, try to prepare your gold card beforehand so that you don’t scroll through it while the jungler is chasing the opponent.
Aim to farm early and get your core items depending on which build you go for. Once you’re level six, look for ultimate plays to help your other laners. As the game goes by, use your ultimate to your advantage to move huge distances of map while splitpushing.
- Low-cd flash with ultimate
- Strong AoE damage
- Scales really well
- Weak laning phase
- Requires constant jungler attention vs ranged AD matchups
Kassadin is one of the best mid laners to carry with once you have items and have reached your power spike. While his weaknesses can be minimized with proper rune and item builds, he still needs time to scale to be effective. Once you reach level 16, you become completely unstoppable and your chances of losing are slim if you juggle around a teamfight properly.
This is a self-sustaining rune build. Kassadin is flexible and can use all trees effectively. We recommend going with this since it’ll help out in most matchups and won’t need much tweaking.
The Precision primary tree is strong on Kassadin. Fleet Footwork grants a lot of needed sustain and some movement speed to avoid ganks. Presence of Mind allows you to dominate teamfights by giving you the mana to spam your ultimate, Coup de Grace grants extra damage to finish off opponents and Legend: Alacrity allows you to do your combo faster.
Domination as a second tree helps you out tremendously during the laning phase by giving you additional healing capabilities, which are amplified when you get some kills on the enemy champions.
Kassadin’s skill priority is the following: R>Q(rank three)>E>Q(rank five)>W. While Q is the only ranged ability and allows you to farm single minions or poke out the enemy champion, E is your primary wave clear tool and you need to max it as soon as possible. If you’re facing a heavy AP-focused team, you can max out Q first instead. If you’re facing a heavy AD-focused team, you can max out E while keeping Q at rank one until level nine. W should be maxed last regardless of your situation because the damage and utility from Q and E grossly outweigh the damage bonus from W.
Kassadin scales well with items and experience. He’s weak before level six, and as a result, you need to pay attention to the trades you take. It’s fine to let minions die without last-hitting them, as long as you get the needed experience to survive the laning phase. Once you reach level six, you can switch to an aggressive playstyle and engage on enemies with your ultimate. But without your ultimate, you’re walking bait for the enemy jungler. Your main goal should be to get Rod of Ages as soon as possible, alongside Archangel’s Staff. These two items will make you insanely strong and hard to deal with.
A third important item to make you an unkillable machine is Zhonya’s Hourglass. You can engage then use it to bait out enemy ultimates and come out of it unscathed to clean up your opponents.
If the game doesn’t go too well early on, you can focus on getting to level 11 or 16. These levels grant you access to the second and third levels of your ultimate, respectively. A level 16, Kassadin usually never loses the game since the mobility granted with your rank three ult is unmatched by most champions in the game. The damage on it is just a bonus to how overpowered he becomes.
- High-impacting ultimate
- Strong single target damage
- Has a basic ability to deny flashes/dashes
- Scales really well
- No boots
- Skillshot reliant
- Needs to be close to melee range to deal damage
Cassiopeia is the second mid laner in the top five tier list without mobility. She has a medium skill floor and a high skill cap. She’s one of the best champions to practice a lot. The more time you put into her, the better you’ll understand your limits. Her lack of boots hurts her laning phase toward the mid game but that’s compensated later on by an additional item slot.
Cassiopeia is one of the best Conqueror and Ravenous Hunter users. The keystone grants her the needed ability power early on, alongside great healing capabilities when combined with the Domination tree. The Presence of Mind will grant you the ability to spam your E to kill enemies fast in team fights, while Ravenous Hunter will keep you topped up both during the laning phase and in team fights.
Cassiopeia’s skill priority is the following: R>E>Q>W. Maxing E first will allow you to poke enemies down quickly if caught with a Q or W, while also allowing you to last hit more efficiently. Q second will let you keep up the movement speed buff longer in team fights, allowing you to compensate for the lack of boots in your inventory.
Cassiopeia needs to rush Tear of the Goddess as soon as possible. Archangel’s Staff is the core item on her. It enables her to be a terror in both pro play and solo que. With Archangel’s Staff charged, you can start forcing plays with aggressive ultimates. When the enemy goes all-in, you can pop the shield and turn around on them. Cassiopeia deals a lot of damage with her E spam on poisoned enemies, so try to poison them before you start spamming E.
- Low counterplay
- Small mana costs
- One of the best mobility spells in the game
- Need to know when to roam to obtain the maximum advantage
- Weak against tanks
Talon is one of the best attack-damage oriented mid laners in the current meta. The meta favors early skirmishes and roams from mid to help bot extend their lead, which leads to tower plates and drake control.
His E ability is extremely potent for roaming and helps him travel huge distances in the blink of an eye. Coupled with his assassin kit, which focuses on snowballing early, he fits perfectly in the current meta.
There are two viable routes for Talon right now. This is the most popular one, which seems to be more successful. Precision primary grants you access to Conqueror, which is extremely easy to stack as Talon. Once fully stacked, the damage increase coupled with the healing granted makes you a nightmare even for tanks later on in the game. Legend: Tenacity is taken alongside the Last Stand to be less vulnerable to crowd control and deal more damage if you get caught and have to turn on them.
Domination secondary grants you extra healing to help you out during the laning phase and increase your teamfight potential by being harder to kill.
Talon’s skill priority is R>Q>W>E. While W is your AoE ability and should help you CS during the laning phase against ranged champions, Q is your primary ability if you’re in melee range. Most games, you’re going to be against melee champions, so it’s advised you max it. After that, focus on the other damaging ability and level E last.
Talon is an early to mid game champion. He excels at pushing his lane once he acquires Tiamat and roaming to the top or bottom lane for kills every time his ultimate is up. You aren’t a great laner and shouldn’t focus on just laning. If you sit in a lane and farm evenly, you’ll most likely lose later on. Your goal should be to roam as much as possible and use E to its maximum potential.
With your side laners having some advantage, you can focus on getting towers, drakes, and easier kills once the towers are down and the enemies overextend.
Look for creative flanks during the mid to late game to avoid getting blown up from the beginning.