Star Wars: Squadrons will emphasize not only mastery of combat skills but also the systems inside the cockpit. Players will have to manage power, targeting, and shields during fights, making the game a big more involved than past space combat games based on the franchise.
As opposed to the third-person perspective of the Rogue Squadron games, Star Wars: Squadrons is played in the first-person, with players being able to see all of the controls in the pilot’s seat. The game can also be played completely in VR and is compatible with joysticks and HOTAS controller systems.
The game features locations such as “the gas giant of Yavin Prime and the shattered moon of Galitan.” The game takes place after Return of the Jedi at a time when the Empire is in decline and the New Republic has already been established.
EA has announced two multiplayer modes so far. There’s Fleet Battles, multi-stage matches where the objective is to “demolish the opposing flagship.” The match will start with a dogfight before moving on attack and defend mid-sized cruisers, and then a battle to protect and destroy one side’s capitol ship in the final stage. The publisher confirmed that players will be able to play Fleet Battles against AI.
Dogfights will make players feel “the rush of first-person multiplayer combat as they work with their squadron to defeat as many opponents as possible.” This is a more traditional deathmatch mode.